Play and Pay: The Real Costs of Gaming Currencies

by Muhammad Saad Shafiq

Play and Pay: The Real Costs of Gaming Currencies

 

Today’s game industry takes full advantage of a variety of free-to-play business models that almost always include in-game currencies. Gamers may be tempted into the use of these cryptocurrencies without actually comprehending the complete detail and financial contexts of these currencies. The costs which impact players across the world and within the gaming environment are addressed here and the necessity of regulation in this field is also highlighted.

What Are In-Game Currencies?

In-game currencies allow gamers to acquire fake skins, items, or any other in-game benefits and they are represented by virtual tokens. These currencies can be bought by real money but most times do not feel as real because they are not directly linked to real-world pricing. This model is competitive across quite a number of the free to play games, where such revenue comes from in microtransactions, as in, Fortnite, Candy crush ​and so on. According to CyberGhost (CG), the integration of all forms of these virtual currencies has revolutionized the way the gaming world operates, resulting in a range of benefits for the creators of the games but exposing gamers to complexities whereby they are required to part with more money than they originally intended.

Financial Implications: How Much Are Players Spending?

The cost to acquire most games in the market is generally free but the cost spends to buy in-game currencies prove quite costly. More than often, the cost involved would be in the thin currency, and this makes it difficult for players to keep track of how much they spend. Eventually, even paying for small in-game upgrades can be extremely costly leading to in-shock bills. The European Consumer Organisation conducted a study and found that there are a lot of players, in particular children, that find it hard to keep track of their expenses on these virtual goods. For example, mericans spent $57.2 billion on video games in 2023. That total includes spending on consoles, games, and accessories, and is based on data from the Entertainment Software Association.  

Overall spending jumped from $43.5 billion in 2019 to $56 billion in 2020, and grew another $3.5 billion to $59.6 billion in 2021 as Americans sought to fill their time during the COVID-19 pandemic. Spending fell by $3 billion from 2021 to 2022, but is far from returning to pre-pandemic levels.

Game purchases drove the spending increase from 2019 to 2020, while spending on consoles grew most from 2020 to 2021.

Psychological Traps of In-Game Currencies

The virtual currencies available in a game are capable of changing the spending behavior of a player since this gaming currency reduces the “pain of paying.” The moment they pull the trigger and pay out money using the virtual cash, their purchasing power increases and their chances of spending more on the game also hastens. Additionally, many games include loot boxes with randomized contents that entice players with the prospect of winning valuable items and gambling, which makes the players want to overspend. ​

The Impact on Minors and Vulnerable Players

Minors are particularly vulnerable to in-game currency systems. Many games feature marketing strategies designed to encourage young players to spend money, often through loot boxes or exclusive items. These tactics can lead to impulsive spending, with children unaware of the financial consequences. This demographic is a growing concern for consumer protection organizations​.

The Business Model: Free-to-Play, Pay-to-Progress

It is often the case that “freemium” model works very effectively wherein the users can play the game for free and make optional purchases to enhance their play experience. The in-app currencies help in this strategy considerably as they provide consistent earnings for the game developers over time. The developers are the beneficiaries but the troubled player is the one who makes in-game purchases on an ongoing basis​.

Calls for Regulation and Consumer Protection

As more in-game purchases can be made inside games there has been a chorus of voices on the need for more supervision of the money transfer/micropayment system in the gaming world. Organizations that exist to protect consumers are of the view that gamers, especially young ones are misled and therefore require vital information on the true cost of in-game purchases. They are pushing for better information and increased price competition along with the elimination of abusive practices.

The Rise of Cryptocurrency and Blockchain in Gaming

With the advent of blockchain technology and cryptocurrency derivatives assets and internal marketplace attributes have penetrated the gaming sphere. While this opens up avenues, it also brings along challenges in relation to instability as well as security. Additionally, once the world of gaming starts to heavily use cryptocurrency, further issues in regulation will arise.

Looking Ahead: Transparency and Fair Play

The future of in-game currencies lies in greater transparency and ethical practices. Developers are under increasing pressure to provide clearer information about in-game purchases and protect players from excessive spending. Greater regulation could help ensure that virtual economies within games are fair and that players are fully informed of the financial implications of their decisions.

Conclusion

Seemingly free-to-play games have greatly changed how games are operated and their monetization via in-game currencies but these currencies often come with a hidden cost, which in some cases, the player only realizes when it is too late. The cost implications, inherent relaxation and emotional appeal as well as risks associated with children call for more regulation and protection of consumers. The exploitation of transparency by the gaming industry will provide a fair equilibrium across its stakeholders: game developers and players as well.

Muhammad Saad Shafiq

NextPath Inc.

I love to understand, emphasize and describe facts and characteristics that surround us.